I’ve been coding since 2011. Started with internal tools in WinForms, then moved into game dev, VR/AR and web systems.
Over more than a decade I’ve worked on action games, physics simulations, VR applications for Meta Quest, AR systems with Vuforia, and web and mobile platforms. I’ve collaborated with teams from the UK, USA and the Netherlands as a Senior Unity Developer and Tech Lead.
Today AI is a permanent part of my workflow — GitHub Copilot, Claude, ChatGPT. It doesn’t replace knowledge and experience — it amplifies it. This lets me pick up new technologies quickly and deliver working solutions faster than traditional workflows allow.
Stack: Unity · C# · VR/AR · Meta Quest · Vuforia · Unreal Engine · PHP · MySQL · Git
· Built SDK demo prototypes for internal validation and external client presentations.
· Supported client Unity integrations — diagnosing blockers, reducing onboarding friction.
· Integrated avatar systems (Ready Player Me, Advanced People Pack) into demo scenes.
· Delivered VR meditation app features in Unity across multiple release cycles.
· Onboarded into Unreal Engine codebase mid-project and shipped production features.
· Built interactive experiences for Meta Horizon Worlds in TypeScript.
· Led gameplay and UI feature delivery; drove optimisation with art and design teams.
· Mentored junior developers through code reviews and consultations.
· Runtime 3D model import for interior design app; standardised asset conventions with web team.
· Owned full delivery of training strategy app for the Polish Football Association.
· Extended Vuforia-based AR e-commerce app; coordinated Unity/web integration.
· Built wellness mini-games and mindfit module with designers and psychologists.
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