I approach quality assurance as a systems thinker—someone who doesn’t just find bugs but understands the underlying architecture that creates them. This mindset draws on a diverse technical foundation: hands‑on hardware repair experience, proficiency across Windows, Linux, Android, and creative tools like Maya and Adobe Creative Suite, and a background in 3D modeling that sharpens spatial reasoning. Whether testing AAA game engines or experimental AI hardware, I deconstruct the “virtual matrix” to uncover non‑obvious issues and provide developers with actionable insights.
My QA career started initially functional testing for video games, where I applied program design knowledge to push boundaries and document complex bugs with precision within various environments, within PC modding, complex indie Virtual Reality, and finally Activision’s games on Xbox and PS5. Later, at Polycom/HP, I helped build a new QA team of 14 from scratch—defining processes, constructing a testing lab, and collaborating with engineers on cutting‑edge video AI-powered conferencing technology.
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Coordinated with crews to layer texture and different painting methods to form immersive 3D environment bases for a Robert Rodriguez film using breakthrough Virtual Reality filming techniques.
Provided technical troubleshooting and remote server maintenance for subcontracted clients. Ensured smooth workflows and clear communication between multiple remote parties, balancing independent problem-solving with collaborative support.
Pioneered a new QA team of 14 testers, socialized workflows, defined best practices, and fostered team culture. Set up and organized a new testing lab including wiring, inventory management, and proposed tools to optimize collaboration. Tested and analyzed experimental AI-powered video conferencing cameras, identifying bugs and delivering critical feedback.
Applied program design knowledge to test Call of Duty titles. Conducted gray & black-box testing, bug tracking, and regression testing. Documented intricate bugs with precise reproduction steps ensuring clear communication between QA and development teams.
Contingent worker performing QA for Activision games. Applied program design knowledge, conducted gray & black-box testing, bug tracking, regression testing, and documented bugs with clear communication.
Contingent worker performing QA for Activision games. Applied program design knowledge, conducted gray & black-box testing, bug tracking, regression testing, and documented bugs with clear communication.
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