Design systems with passion for DEI, accessibility, visual design, iconography, and video games!
Digital Cinema emphasis
Roblox is a digital platform that reimagines the way people come together to create, play, explore, learn, and connect with one another. They boast over 65 million DAU, including developers and creators who create user-generated content for the platform.
– Manage and maintain Roblox’s design system, uiBlox, across mobile, desktop, web, Lua, console, and beyond.
– Led design systems solo from Feb 2021 – Dec 2022. Collaborate with team lead starting Dec 2022 to scale the design system universally.
– Craft foundational elements of design system, including but not limited to, iconography, illustrations, color, typography, layout, and components.
– Use Tokens Studio to develop a token system in YAML/json to assign values to the entire component system for cross-platform.
– Trained product team on transitioning to Abstract in 2019 and Figma in 2020.
– Support team of 40+ product designers with Figma widgets, tutorials, documentation, and plugins.
Rubrik, Inc. is the fastest growing enterprise company that provides backup and cloud data management solutions. They have won multiple awards as a cloud company from Forbes and VMworld.
– Spearhead the development of the design system for Polaris, Rubrik’s flagship product.
– Research trends from design leaders in the enterprise and consumer software world.
– Collaborate with six other product designers using Abstract for design document management.
– Conduct user interviews with real-time customers, gathering direct design feedback for the product.
– Craft physical moodboards and inspiration walls for the design studio at HQ.
HP Inc., successor to Hewlett-Packard, is a technology company known for developing hardware. OMEN is a line of high-performance gaming desktops, notebooks, and accessories.
– Spearhead design system of OMEN by HP desktop software, including all visual assets and styling (layout, architecture, iconography, typography, color theming, etc.).
– Conduct user testing sessions with gamers utilizing design validation and A/B methods.
– Collaborate with UX designers to craft a complete customer experience of the product.
– Train product managers and software developers about design collaboration tools (InVision/Zeplin).
– Deliver product with shipping schedule and ordinance with the Windows store and UWP apps.
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