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Contract | Senior SDET (MARVEL SNAP)

AI Summary
Second Dinner is hiring a Senior SDET contractor to lead test automation for MARVEL SNAP. The role combines quality engineering and DevOps work, including test frameworks, CI/CD pipelines, tooling, quality metrics, and automated workflows. The contractor will collaborate with QA analysts, engineers, and artists while independently setting the long-term test automation direction. This is an initial six-month US-remote engagement with potential extension or conversion to full-time employment. Strong experience with C#/.NET testing, CI/CD systems, and scalable automation infrastructure is central to success.
Remote from
USA
Salary
USD 72–82 / hour
Department
QA & Testing
Employment
Contract
Experience
Senior
Published
Apply before
12 Dec 2026
Listing views
29
Application actions
2
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Opportunity details

About this role.

Who We Are

Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!

Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that’s a huge upside.

Our Engineering Team:

At Second Dinner, we believe that great people in a great work environment lead to great games and player experiences. In engineering, we empower our teams to build and innovate with best-in-class tools in novel ways. Our goal is to simplify game development and redefine what is possible in game development.

Your Role:

You will own and drive Marvel Snap’s Test Automation initiative, as well as perform various DevOps duties. You will report to the Lead Engineer of the Live Stability team and collaborate with QA analysts, engineers, and artists to create test suites, build pipelines, and develop tools to ensure we deliver the highest quality games possible to our players! If you’re passionate about testing, automation, validation, and continuous integration, then we’d love to hear from you!

This is a 6-month contract role to start (with possible extension), but if it’s a great mutual fit, it could evolve into a full-time position.

What You’ll Do:

  • As an automation superhero, you’ll identify, design, and deliver technical solutions (frameworks, tests, API hooks, tools) that increase test effectiveness, coverage, and overall development velocity

  • Build and enhance continuous integration and delivery pipelines to support development teams across MARVEL SNAP

  • Own the long-term development and roadmap of test automation

  • Implement metrics, analyze test data to identify patterns, and report on risk status to help enhance software quality

  • Optimize testing efforts and develop new opportunities using automation that will empower the QA team to be more effective and efficient

  • Automate everything: from command lines to complex workflows, find opportunities to improve how we build and test the game, ultimately to improve the player experience

What You’ll Need:

  • Demonstrated ability designing and owning scalable automated testing solutions, including test frameworks, test infrastructure, and execution pipelines

  • Proficiency in unit and integration test frameworks in C#/.NET or other object-oriented programming language

  • Experience integrating test pipelines into CI/CD workflows such as GitHub Actions or Jenkins

  • Knowledge of industry best testing practices, including unit, integration, end-to-end, acceptance, functional, and performance testing

  • Ability to work independently, charting the course for the company in test automation

  • Passion for empowering teams with best-in-class automated testing tools, frameworks, and test harnesses to improve operations

  • An agile mindset, a desire for constant improvement of tooling, automation, and process to improve the quality of our products and the lives of our teammates

  • High levels of empathy and support for team members, both technical and non-technical

  • Passion for playing and making great games

Nice to Have, But Not Necessary:

  • Experience with test automation in Unity, such as Unity Test Runner

  • Experience with mobile, web, or game automation frameworks such as Appium, Selenium, Playwright, or GameDriver

  • Experience developing on-device automated test pipelines for either physical hardware devices or using platforms such as AWS Device Farm or Kobiton

  • Experience with test case management systems such as TestRail or qTest

This position pays a range of $72-82 per hour (USD).

Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which we can discuss more during the hiring process.

We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.

You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.

Apply now >

This job listing has been manually reviewed by the Jobicy Trust & Safety Team for compliance with our posting guidelines, including verification of the company's legitimacy, accuracy of job details, clarity of remote work policy, and absence of misleading or fraudulent content.

Role DNA

A quick view of the complexity, pace, ownership and collaboration implied by the job description.

Job Complexity

5/5
EasyHard

Pace & Pressure

4/5
RelaxedFast-paced

Autonomy Level

5/5
GuidedFull ownership

Communication Load

4/5
IndependentCollaborative
AI insightThis is a senior ownership role requiring both deep test automation expertise and practical DevOps capability in a live game environment. The successful candidate must define technical direction while delivering reliable frameworks and pipelines across multiple disciplines.

Salary analysis

Estimated compensation compared with the broader US market for similar roles.

Estimated job median (per hour)Market rate
$77
US market range (per hour)$70–$95
AI insightThe employer explicitly states an hourly USD pay range of $72 to $82, with a midpoint of $77 per hour. The estimated US market range for a senior SDET contractor with CI/CD and automation ownership responsibilities is approximately $70 to $95 per hour.

Core skills

Skills and capabilities most closely associated with this opportunity.

Sample interview questions
How would you establish a long-term test automation roadmap for a live game such as MARVEL SNAP?

I would first assess current test coverage, build reliability, release risks, and team pain points. I would then prioritize high-value automation around core gameplay, service integrations, regression risks, and build validation, define measurable quality indicators, and deliver the roadmap incrementally with stakeholder feedback.

Describe how you would integrate automated tests into a CI/CD pipeline without creating excessive delivery delays.

I would use layered test execution: fast unit and smoke tests on every change, targeted integration tests for relevant components, and broader regression suites on scheduled or release-candidate builds. I would also improve parallelization, test isolation, artifact collection, and failure reporting to keep results fast and actionable.

What makes an automated test framework scalable and maintainable?

A scalable framework has clear abstractions, reusable fixtures and helpers, deterministic test data, reliable environment setup and teardown, useful diagnostics, and ownership standards. It should support local development and CI execution consistently while making common test scenarios easy to implement.

How would you investigate intermittent failures in a CI test suite?

I would classify failures by frequency and environment, preserve logs, screenshots, traces, and build metadata, then reproduce the issue under controlled conditions. Common remedies include eliminating shared state, improving synchronization, stabilizing test data, isolating dependencies, and clearly distinguishing product defects from test or infrastructure defects.

How do you communicate quality risk to technical and non-technical stakeholders?

I translate raw test results into concise risk statements that explain impact, likelihood, affected player journeys, and recommended actions. Dashboards and release summaries should emphasize trends, coverage gaps, blocking failures, and clear go/no-go criteria rather than only reporting pass and fail counts.

This analysis is generated from the job description. Salary estimates, role characteristics and sample answers are guidance, not employer-provided facts.
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