Senior UX Designer with considerable experience working across various sectors including retail, automotive, social networks, entertainment,VR and AR. A self-directed, motivated individual, experienced working with agile product development processes and collaborating with cross-functional teams. Confident in conceptual design, creating prototypes, running usability testing and designing engaging user experiences, interactions and interfaces for websites, mobile apps, Microsoft HoloLens 2 and VR headsets as well as creating product Design Systems to define consistent cross-product experiences. Comfortable working across a range of media from print to very technical Virtual and Mixed Reality solutions.
β’ Delivered across multiple teams, playing a large role in the timely launch of Holorideβs innovative in-car VR application. β’ Created multiple user interface solutions and product prototypes for testing.
β’ Conducted usability testing whilst incorporating feedback in to design iterations.
β’ Designed a user-friendly account management tool, integrating various technical solutions and constraints whilst meeting business model objectives.
β’ Worked closely with product owner and technical lead to create and maintain a product vision.
β’ Fostered a strong working relationship with CTO, CEO and developers to completely rework multi-user, enterprise augmented reality software application on HoloLens 2, RealWear, smart glasses and tablet devices.
β’ Translated technical complexity into simplified user-centric designs and highly efficient user experiences.
β’ Created the corresponding Design System for various cross-device user experiences, enabling the team of developers to work faster and with greater consistency.
β’ Employed effective user-centred design approach to create user experience and user interface designs
for new BMW car configurator, setting up new working processes and relationships with the client.
β’ Achieved validation of navigational system concepts for desktop and mobile via prototype creation and testing, lead to incorporation in to UI designs and then development.
β’ Successfully fostered close collaboration with other UX designers, marketing and engineers to support ideation and development of multiple conceptual self-improvement app ideas via various workshops.
β’ Ongoing creation of user flows, user stories, sketches, wireframes, rapid prototypes, and pixel-perfect specs to enable continuous enhancement and optimisation of VR platform software.
β’ Formulated multiple hypotheses, conceptualised, created prototypes and carried out usability testing enabling strategic decision on mobile presence (app vs website) to be achieved on time.