3d Artist

Location
Brazil
Rate, USD
Not specified
Work schedule
Full Time, Contract, Part Time,
Language skills
English, French, Portuguese
Available for Hire
Yes
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About me

I am a 3D artist with a degree in Game Design, specializing in environment and prop modeling. As part of my graduation project, I was responsible for designing the game map, ensuring an immersive and well-structured world. My experience includes creating detailed assets and environments that enhance gameplay and storytelling.

I am proficient in industry-standard tools such as Blender, Substance Painter, and Adobe Creative Cloud, with experience implementing assets in Unity 3D. Beyond technical skills, I bring strong problem-solving abilities, creativity, and teamwork, always striving for efficiency and high-quality results in every project.

After completing my Game Design degree in 2014, I spent several years working in education, gaining valuable skills in communication, teaching and planning. In 2022, I returned to 3D art and game design, focusing on stylized assets and building my freelance career.


Professional area



Education

2012/2014 Technical Degree in Game Design @ Faculdades Metropolitanas Unidas

Completed a technical degree in Game Design at FMU, with a focus on 3D modeling, level design, and game development workflows. The program included hands-on training with industry-standard tools such as Blender, Substance Painter, Unity, and Unreal Engine, as well as foundational studies in game mechanics, storytelling, and project development.

2015/2018 Licenciate Degree @ Universidade Cidade de SΓ£o Paulo

Earned a Licentiate Degree in English and Portuguese at UNICID, focusing on language teaching, literature, and linguistics. The program provided solid training in grammar, language acquisition, and pedagogical methods, preparing me to teach and communicate effectively in both languages across educational contexts.


Experience

2022/Today 3D Artist @ Freelance

Since 2022, I’ve been working as a freelance 3D artist and game designer, creating stylized props, environments, and game assets for various projects. My workflow involves modeling and sculpting in Blender, texturing in Substance Painter and Substance Designer, and integrating assets into Unity and Unreal Engine. I focus on delivering optimized, visually appealing assets with attention to artistic style, technical requirements, and performance across platforms.

2020/2024 English Teacher @ ColΓ©gio Regina Mundi

Worked as an English teacher for Fundamental II students at Regina Mundi School, developing engaging lessons focused on communication, grammar, reading, and writing skills. Adapted content to suit different proficiency levels and incorporated interactive activities and projects to support language development and student participation.


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