I am a 3D artist with a background in digital media and traditional art. I specialise in hard surface, character, prop, and vehicle modelling, as well as game design using Unreal Engine 5. My work is driven by a strong interest in storytelling, asset creation, and game development. I work across the full pipeline, from concept to implementation, using tools such as Blender, Substance Painter, and Unreal Engine. I bring a considered and detail-oriented approach to every project, whether working independently or collaboratively. I am committed to continuous development and to contributing meaningfully to both creative and technical challenges. Working in a team of three members and in different shifts has provided me with valuable experience in teamwork and adaptability. I have developed skills in time management, multitasking, and problem solving, which I apply to all my projects. My education and internships have strengthened my abilities in 3D modelling, animation, storytelling, and game design, preparing me to contribute effectively in creative and technical roles. I am passionate about creating immersive and engaging digital experiences and am eager to continue growing in the field of game development and digital arts.
Specialised in 3D Modelling and Animation, Texturing, Lighting and Rendering. Gained experience in video game development pipeline, from conceptualisation of Game Design Document to realisation in Unreal Engine 5. Enhanced skills in Storytelling, problem-solving, teamwork, time management, Agile workflow, STARL System and Project Management.
Learned classical and contemporary visual and plastic arts. Mastered techniques such as painting, sculpture, drawing, illustration, composition, colour theory, human anatomy. Completed internship as Beta Testing and QA.
Bug Reporting and Documentation, Level Design and World Building, Visual Scripting System, Independent Project Management, Kitbashing, Environmental Storytelling.
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