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3D Character Artist-Generalyst

Location
Russia
Rate, USD
Not specified
Work schedule
Full Time, Contract, Internship, Part Time, Temporary,
Language skills
English, Russian, Ukrainian
Available for Hire
Yes
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About me

I am a self-motivated and creative individual with a keen interest in 3D character development. Over the past several years, I have honed my skills as a 3D Artist-Generalyst, working on projects that include 3D cartoons and movies for attractions, private cinemas, and VR headsets. My experience spans modeling, texturing, lighting, and animating characters and props, with a strong focus on both realistic and cartoon-style renderings.

I am adept at quickly acquiring new skills and adapting to changing pipelines and diverse projects. My keen eye for detail allows me to create decent 3D characters used in video production, resulting in high-quality films. I excel at identifying and troubleshooting issues in the 3D workflow, finding solutions that enable timely task completion with minimal edits.

Throughout my career, I have collaborated closely with directors and animators to develop efficient production pipelines. I am experienced in setting up lighting, VFX, and post-process volumes inside Unreal Engine 4 and 5, ensuring that the final output meets artistic and technical standards.

I have also worked as a freelance 3D artist, creating models and sculpting props for various customers, including 3D printing projects. My educational background includes information security studies and multiple specialized 3D courses from platforms like Skillbox, Udemy, Gumroad, and Wingfox.

I am seeking an entry-level position where I can apply and further develop my 3D design skills, contributing to creative projects and growing as a professional in the 3D art industry.


Professional area



Education

2010 – 2014 Information Security @ Nakhimov Higher Naval School

Experience

2021 - now 3D Artist-Generalyst @ Neutrino Studios

Created 3D cartoons and movies for attractions, private cinema and VR headsets. Modeled and textured 3D props and characters for video production. Technically animated characters, cameras, light and props inside Unreal Engine 4 and 5. Developed locations with attention to details ensuring realistic and cartoon style renderings. Set the light, VFX, post process volume inside UE. Collaborated with the director of the film and animators for development of production pipeline. Worked within tight deadlines to ensure timely delivery of cartoons and movies.

2019 - 2021 Freelance 3D Artist @ Self-employed

Created 3D models for different customers. Sculpted 3D props for 3D printing.

2014 - 2019 System Administrator @ Self-employed

Created 3D models for different customers.


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