Suggested rewrite: Led a cross-functional initiative that improved [business outcome] by [measurable result], demonstrating experience relevant to this role...
Product Designer II
- Remote from
- USA
- Salary
- USD 115k–142,500 / yr
- Department
- Web, UI & UX Design
- Employment
- Full Time
- Experience
- Director
- Published
- Apply before
- 11 Dec 2026
- Listing views
- 28
- Application actions
- 1
Make your next move.
Prepare your resume, explore your fit, and draft a cover letter for this opportunity.
About this role.
Company Overview
Deepgram is bringing the world’s most natural interface, voice, to the technology we use every day. Our speech models and real-time infrastructure power AI systems that keep up with the way people actually speak. More than 5,000 organizations run conversational voice AI on Deepgram in production, including Twilio, Cloudflare, Sierra, Decagon, Vapi, Cresta, Granola, and Jack in the Box.
The Deepgram Voice Agent Platform brings together speech-to-text, text-to-speech and speech-to-speech, with voice-native foundation models available through cloud APIs or self-hosted and on-premises deployments. Built for accuracy, low latency and cost efficiency, Deepgram makes high-quality voice experiences practical to build and run at scale. More than 650,000 developers have used Deepgram to process more than 200,000 years of audio. Every day, more of the world’s conversations with AI run on our models.
Operating Principles:
Deepgram is a research company that productizes as fast as possible. Four Operating Principles shape how we think, decide, and work together:
Compress before you communicate. You think it through first, then lead with the bottom line.
Resist entropy. You question what already exists before adding more process or tools.
Solve the category. You fix recurring problems at the source, not one case at a time.
Work at the frontier. You go after problems no one has solved yet.
We look for people who already work this way, and these principles shape how we grow and evaluate our team.
AI-First by Default
We build AI that millions of people talk to, and we run the company the same way. AI is how we centralize work here, and is core to how we operate.
That means more than using the tools. We expect you to:
Build, not just use. Design your own workflows and agents, and use AI to remove whole categories of work instead of doing the same work faster.
Own the output. AI can speed up the work. It doesn’t make anyone less accountable for it. You understand, verify, and stand behind everything you share, including what an agent produces for you.
Spend the time you get back at the frontier. The capacity AI creates goes toward problems no one has solved yet.
Keep pace. Models and tools change every month, and so will your work. You adopt what’s new quickly and drop what no longer earns its place.
We judge AI by what it helps you deliver and whether you stand behind the result, not by how often you use it. In interviews, expect to walk us through a workflow you built and where you drew the line between AI and your own judgment.
Note: This is a remote role based in Pacific Time, with a preference for candidates located in San Francisco.
About The Role
Playground and Console are where developers meet Deepgram for the first time. Our redesigns are shipping into development now, and both surfaces have steady, real UI work ahead of them.
We’re looking for a Product Designer to own that execution. You’ll work alongside our senior designers on feature-level work, take assigned pieces end to end once the direction is set, and float to whichever surface needs design hours that week. The work is well-defined and it matters: it is the first impression of the product for most of the people who use it.
This role is deliberately flexible. You’ll build fluency in our design system, our developer audience, and our product faster than you would sitting on one surface for a year, and you’ll be the reason senior designers get to stay on the problems only they can solve.
You’ll report directly to the Director of Product Design.
Your first chapter: feature-level UI across Playground and Console, running on Cosmos, our design system.
What You’ll Do
Design and refine UI across the Playground and Console experiences, working from a defined problem and a general solution direction
Support senior designers on feature work, taking assigned pieces end to end with minimal guidance once the approach is set
Pick up design work wherever capacity is needed, across product surfaces
Apply Cosmos consistently, and exercise judgment on the edge cases the system does not answer yet
Document the why alongside the what, so your decisions are legible to the team and to engineering
Give regular updates, present your rationale in critique, and give your peers feedback worth having
Use our AI and design tooling in your day-to-day work, and share what you learn with the team
You’ll Love This Role If You
Take pride in execution, and care whether the spacing is right
Want range early, across multiple surfaces and problem types, rather than one narrow lane
Like designing for developers, and find technical products more interesting than intimidating
Want to learn from senior designers by working next to them on real work
Are excited to move at the pace of AI and figure out where these tools genuinely help
It’s Important To Us That You Have
We care more about expertise and leadership than years of experience.
Strong UI craft, with a portfolio that shows clear visual and interaction judgment
Experience taking feature-level work end to end, from direction through production handoff
Fluency working inside a design system, and the judgment to know when a pattern does not fit
Clear written communication, including the reasoning behind your decisions
Comfort with technical or abstract product surfaces
AI tools already in your daily practice, with a view on where they help
It Would Be Great If You Had
Experience designing for developers or technical users, including APIs, SDKs, documentation, or console workflows
Exposure to B2B SaaS with both self-serve and enterprise motions
Prototyping skills beyond static screens
Experience contributing to a design system rather than only consuming one
Curiosity about voice, audio, or real-time products
Notice: We’re aware of individuals impersonating Deepgram recruiters. All legitimate Deepgram recruiting communication comes from an @deepgram.com email address. If you’ve received a message claiming to be Deepgram, please forward it to careers@deepgram.com.
This job listing has been manually reviewed by the Jobicy Trust & Safety Team for compliance with our posting guidelines, including verification of the company's legitimacy, accuracy of job details, clarity of remote work policy, and absence of misleading or fraudulent content.
Role DNA
A quick view of the complexity, pace, ownership and collaboration implied by the job description.
Pace & Pressure
5/5Autonomy Level
4/5Communication Load
4/5Salary analysis
Estimated compensation compared with the broader US market for similar roles.
Core skills
Skills and capabilities most closely associated with this opportunity.
Sample interview questions
I would explain the problem, constraints, design exploration, stakeholder feedback, final interaction decisions, and the artifacts I provided to engineering. I would also describe how I validated implementation quality after handoff.
I start by understanding the system's principles and existing patterns, then determine whether the need can be solved through composition or requires a new pattern. I document the trade-offs, align with design and engineering partners, and contribute reusable guidance where appropriate.
I would first learn the user goals, technical concepts, and current workflow through product documentation, user feedback, analytics, and conversations with internal experts. I would map the critical tasks, identify friction, prototype focused improvements, and validate the proposed solution with users and stakeholders.
I lead with the user problem and intended outcome, then explain the relevant constraints, alternatives considered, and why the proposed design best supports the task. I invite feedback on assumptions and use critique to improve the work rather than defend a preferred solution.
I use AI to accelerate research synthesis, explore content or interface variations, and reduce repetitive work, but I verify outputs against product context, accessibility, and user needs. I remain responsible for the final decisions and clearly distinguish AI-assisted exploration from validated design work.
Apply now.
Follow the employer’s application method and review Jobicy’s safety guidance before sharing personal information.
Continue on the employer website
Protect your personal information and never pay to secure an interview or job offer. .
